/*
 * Copyright (c) 2008-2009 Ravenhearte Design
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'Ravenhearte Design' nor the names of its contributors 
 *   may be used to endorse or promote products derived from this software 
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package org.ravenhearte.hardboild.app;

import org.ravenhearte.hardboild.gamestates.*;

import java.util.concurrent.Callable;

import com.jme.input.MouseInput;
import com.jme.renderer.ColorRGBA;
import com.jme.util.GameTaskQueueManager;
import com.jmex.editors.swing.settings.GameSettingsPanel;
import com.jmex.game.StandardGame;
import com.jmex.game.state.GameStateManager;

/**
 * <code>GameApp</code> is the entry point for the game, it instantiates and starts
 * Standard game and then hands off control to our gamestate system.
 * 
 * @author Jesse Whitworth
 * @version $Revision$
 */
public class GameApp {
	public static StandardGame game;
	public static Manager manager;
	/**
	 * This is where it all begins...
	 * @param args acceptable argument is -config to display the settings panel.
	 */
	public static void main(String[] args) throws Exception {
		game = new StandardGame("Hard Boild");
		
		if (args.length != 0){
			if ("-config".compareTo(args[0]) == 0){
				try{
					GameSettingsPanel.prompt(game.getSettings());
				}catch(Exception e){
					e.printStackTrace();
				}
				return;
			}
		}
		
		//Basic StandardGame initialization.
		game.getSettings();
		
		game.setBackgroundColor(ColorRGBA.black);
		
		game.start();
		
		//We like the mouse, the mouse is our friend.
		GameTaskQueueManager.getManager().render(new Callable<Object>() {
		    public Object call() throws Exception {
				MouseInput.get().setCursorVisible(true);
		      return null;
		    }
		  }).get();
		
		//This guy here is the bomb. He totally runs the show.
		manager = new Manager();
		
		//Well, except that this guy runs the show, but you know...
		GameStateManager.getInstance().attachChild(manager);
		
		//Take the form of... a tactical RPG!
		manager.setActive(true);
	}
}